31 October 2011

About the Kickstarter Campaign



My Twitter feed exploded today, which must mean that Victoria Westcott and Marty Lang's somewhat secret project that I wasn't supposed to really know about must be live.

As I understand it, the original plan was to keep this a secret from me, to somehow do it while I wasn't paying attention, but I think they figured out that would be pretty much impossible. Over/under on how long it would take before I heard about it would be 10 minutes.

Plus, they kind of needed my digital rolodex to contact all these people.

So here's my involvement in the whole thing:

1. Victoria, who came up with the idea, ran it by me to make sure it had my blessing. It does, of course. Otherwise you wouldn't be reading about it.

The fact that AYWR faces long odds of survival has been well-documented. Anyone with half a brain knows that $12,000 isn't a lot of money to travel the country world. I'm grateful for all the help I can get.

2. I then gave her contact information and made some introductions with filmmakers she doesn't know.

3. I answered a couple of questions about AYWR, stuff like number of projects, miles travelled. Things like that. Also, I provided that graphic on the front, because I guess it's easier to just get it from me than re-create it.

Which is to say that if you have questions about the campaign, I probably don't know the answer. In fact, I probably know just as much as you do. That doesn't mean I'm not insanely thankful that people have taken up this initiative. The idea that people would do this pretty much blows my mind. I'll be obsessively refreshing the Kickstarter page, as I know there's almost no chance that I'll be able to resist.

It's kind of bizarre, to be sweating a Kickstarter campaign that's effectively yours, but at the same time isn't. There's this detached feeling to it.

My fingers are so motherfucking crossed, and I'm more thankful than you can imagine.

Nicolas Citton's DECORATION (photos)




Filmmaker Lucas McNelly is spending a year on the road, volunteering on indie film projects around the country, documenting the process and the exploring the idea of a mobile creative professional. You can see more from A Year Without Rent at the webpage. His feature-length debut is now available to rent on VOD. Follow him on Twitter: @lmcnelly.

30 October 2011

I Slept Here #57: Pepin, WI

Pepin, WI


Filmmaker Lucas McNelly is spending a year on the road, volunteering on indie film projects around the country, documenting the process and the exploring the idea of a mobile creative professional. You can see more from A Year Without Rent at the webpage. His feature-length debut is now available to rent on VOD. Follow him on Twitter: @lmcnelly.

29 October 2011

DREAM LOVER

Dedicated readers will remember that our first film was Mattson Tomlin's DREAM LOVER, a rather interesting shoot full of monsters and blood and nudity. All sorts of craziness. To this day, I still tell people it was the most interesting shoot of the project.

Well now it's online. You can watch it for a limited time. What the hell are you waiting for?







Filmmaker Lucas McNelly is spending a year on the road, volunteering on indie film projects around the country, documenting the process and the exploring the idea of a mobile creative professional. You can see more from A Year Without Rent at the webpage. His feature-length debut is now available to rent on VOD. Follow him on Twitter: @lmcnelly.

27 October 2011

Conversations with Lucas: Novacut

novacut-full-logo


I went to Colorado and had a long conversation with Jason and Tara, the folks behind Novacut, the world's first collaborative video editor. Oooohhhh...

I'll add the rest here as I get them chopped up and posted.

Part 1:



Part 2:



Part 3:



Part 4:





Filmmaker Lucas McNelly is spending a year on the road, volunteering on indie film projects around the country, documenting the process and the exploring the idea of a mobile creative professional. You can see more from A Year Without Rent at the webpage. His feature-length debut is now available to rent on VOD. Follow him on Twitter: @lmcnelly.

I Slept Here #56: Albert Lea, MN

Albert Lea, MN


Filmmaker Lucas McNelly is spending a year on the road, volunteering on indie film projects around the country, documenting the process and the exploring the idea of a mobile creative professional. You can see more from A Year Without Rent at the webpage. His feature-length debut is now available to rent on VOD. Follow him on Twitter: @lmcnelly.

26 October 2011

David Nordstrom's SAWDUST CITY

I don't really do reviews anymore, but since I'm covering a festival, I figure I probably should. Follow the festival buzz for Flyway using the Twitter hostage #flyway11



Sawdust City (David Nordstrom)

The Flyway Film Festival closes with David Nordstrom's SAWDUST CITY, a local film from nearby Eau Claire, Wisconsin (which I'm going to assume is or was called "Sawdust City"). The film follows Bob (David Nordstrom) and Pete (Carl McLaughlin), two brothers searching for their estranged father in the various dive bars of Eau Claire on Thanksgiving.

Pete is home on leave for 2 days from basic training for the Navy. He's a vagabond, having been in and out of town since 15, always on the move, never settling. Bob is the opposite. He's got a house and a wife (who just happens to be Pete's ex) and a kid on the way. Their father? Neither of them has heard from him in years.

And so they search, one bar after another. Before long, they meet Gene (Lee Lynch), a friend of their father's and boyfriend of a "lumberjill", which is exactly what you think it is. Gene's in the film to provide some comic relief, and his introduction is a fittingly hilarious rant about his girlfriend's new tramp stamp of her child's face.

Before long, they're too drunk to drive, so they walk through Eau Claire. Along the way, they reconnect as only brothers can.

I have a brother who's only 2 years younger than myself. We both live vastly different lives. Nordstrom's film absolutely nails that unique dynamic. There's a scene after a rather tense scene where Pete and Bob sit at the bar, wordlessly nursing their beers. It's one shot, uncut for I'm guessing 70 seconds or so and it's flat-out perfect. Astonishing, really. You can count on one hand the number of filmmakers who would have put that shot there, and it's fantastic.

I can't say enough good things about this film. Nordstrom is directing himself in a script he wrote and all three aspects of the film are well-executed. Oh, and he cut the film too.

SAWDUST CITY is low budget in the mold of the early films of the Duplass Brothers, and it's a nearly flawless film. Because of A Year Without Rent, I probably won't submit a Muriel ballot this year, but if I did (and it got eligible) SAWDUST CITY would be all over my ballot. It might be the best film of the year. [A]

Official Sawdust City Trailer from Small Form Films on Vimeo.




Filmmaker Lucas McNelly is spending a year on the road, volunteering on indie film projects around the country, documenting the process and the exploring the idea of a mobile creative professional. You can see more from A Year Without Rent at the webpage. His feature-length debut is now available to rent on VOD. Follow him on Twitter: @lmcnelly.





I Slept Here #55: Memphis, TN

Memphis, TN


Filmmaker Lucas McNelly is spending a year on the road, volunteering on indie film projects around the country, documenting the process and the exploring the idea of a mobile creative professional. You can see more from A Year Without Rent at the webpage. His feature-length debut is now available to rent on VOD. Follow him on Twitter: @lmcnelly.

25 October 2011

Day 7 of James DeMarco's THE STAGG DO



There's a lot of things you can do wrong as a film production, and if you've been paying attention to our coverage of THE STAGG DO, you'll notice that they've pretty much ticked off all the boxes, save one: we've had good turnarounds.



Generally, the rule in film is "12 on, 12 off". What that means is that a day's shoot shouldn't go over 12 hours and the crew should have 12 hours off before starting up again. The first one gets broken all the time in indie film, so much so that it's always a bit of a shock when a film goes the entire production without going over 12 hours. The turnaround, however, is a little better protected. Crewing on a film is a grind and people get exhausted pretty quickly, so the 12 hours to re-charge is pretty vital. It helps that usually the director and producers are just as tired as everyone else. There are reasons you can push the 12 hours. A big company move is one. Sunrise or sunset is another. But even then, 10 hours is a minimum before people start to get more than just annoyed.



Today's turnaround: 6 hours. Six hours is insane. It's flat-out dumb. The only excuse, really, is if you've got a location that's giving you a very small window to shoot, thus tying your hands.

A location like, I dunno, a strip club.



If you're going to make your crew shoot outside at night in the rain for days upon days until there's a near mutiny and then shoot the 7th day in a row on a 6 hour turnaround, a strip club is probably one of the only places you could justify shooting. Crews are mostly made up of straight guys and straight guys like scantily clad women. It makes them forget a lot of other things, like how exhausted they are. The concept isn't very complicated. And I know, it's horribly chauvinistic and blah blah blah, but these are people who've been put through the wringer, physically and emotionally. Plus, it's in the script.



Just the simple act of being inside is a nice change of pace. All the gear has a layer of dried mud on it (as do we) and smells a little like a wet dog (as do we). Whether or not this is an improvement over the usual smell of the place is up for debate.

We have a hard out, which means we're getting kicked out at 4pm whether we're done or not, so the first thing Richy Reay and I do is a walkthrough of the location, to gauge what gear we actually need. The rest can stay in the van, thus saving the time of loading it in and out. We settle on the kino banks and some of the redheads, and that's essentially it. But when we get back upstairs, the entire van has been loaded into the club. Everything. Stuff we don't need. Stuff that we couldn't even use if we wanted to.



Maybe it's because I haven't slept. Maybe it's because I've been wearing wet shoes for 4 days. Or maybe it's because I'm tired of people doing things without listening (or thinking), but I'm kind of pissed. I don't yell. Yet.

I look at Richy. "I swear. Sometimes I think Simon is the only one listening."

"Well, that's not fair," Richy says. "He's got professional help."

I haven't mentioned this yet, partly because the story of THE STAGG DO has been one of escalating tensions and failures and he doesn't factor into all of that, but Simon is deaf. Legally deaf. He's also one of our camera people. I've never been on a set with a deaf person before. Film sets involve a lot of talking without looking at people, so I kind of figured it'd be a challenge, but he's easily been one of the most attentive, competent people on the shoot.



How it works is he can read lips, but he's also got an interpreter to sign for him. This is kind of essential in dark, or when you're trying to talk and adjust a light at the same time, the sort of things where your natural actions don't lend themselves well to eye contact and lip reading. Think of being on a set. How much to talk to people without looking at them? Or without even being able to see them. A lot, right?

But Simon works his ass off. He puts himself in position to "hear" as much as possible, even volunteering to do help in other departments.

Which is all to say that when the deaf guy is the only person listening, that can't be a good thing.



It goes relatively smoothly, sort of. Well, compared to the stuff in the woods. Maybe it's just because everything is contained, instead of being flung across all creation. It's at least a little easier to find things. Of course, it's all in the wrong place, but it's easier to track down. There's not a lot to the scenes. A couple of nearly naked models. Some easy setups and we move across town to a house where 2 more scantily clad women appear, only they haven't been cast yet.



Enter Nick the runner, who goes around town during the strip club scene, literally trying to pick up women. And the crazy thing is he finds two, one of whom is an aspiring underwear model.



The scene is only a couple of shots, and we're done while it's still light out. Tomorrow's a day off, so the crew heads to a bar, where James buys drinks for all.

Spirits are finally picking up. Is that because there's beer and cleavage? Probably.


Filmmaker Lucas McNelly is spending a year on the road, volunteering on indie film projects around the country, documenting the process and the exploring the idea of a mobile creative professional. You can see more from A Year Without Rent at the webpage. His feature-length debut is now available to rent on VOD. Follow him on Twitter: @lmcnelly.






Egidio Veronesi's IL CACCIATORE DI ANATRE

I don't really do reviews anymore, but since I'm covering a festival, I figure I probably should. Follow the festival buzz for Flyway using the Twitter hostage #flyway11



Il Cacciatore di Anatre (Egidio Veronesi)

The first thing you need to ask yourself before you decide if you're going to watch IL CACCIATORE DI ANATRE (a.k.a. THE DUCK HUNTER) is if you've seen THE BEST OF YOUTH, a beautiful sprawling 6-hour Italian film from a couple of years ago. Because if you've seen THE BEST OF YOUTH, there's not a reason in the world why you'd need to see THE DUCK HUNTER, as it's essentially a much, much worse version. Or, as I wrote on Twitter, this is like comparing a busker to Arcade Fire.

THE DUCK HUNTER is bad. Really, really bad.

There's nothing to recommend here. It's not aggressively bad, in the way that a lot of micro-budget indies can be. There's some money on the screen. It cost roughly 100,000 Euros, so there's some production value, but it's just so damned boring. The film spans a lifetime and only runs 90 minutes, yet I fell asleep twice. Twice!

There's a mildly entertaining subplot about a French guy and a treasure, but it's all too quickly resolved and abandoned, never to be heard from again, which is too bad because he was at least interesting. Over the top, but interesting.

Other than that, it's easily forgettable. The editing lacks rhythm, allowing things to drag on long past any point of interest, and has an annoying habit of cutting to an establishing shot at emotional points. It's really rather bewildering. And awful. Avoid. [D-]


Filmmaker Lucas McNelly is spending a year on the road, volunteering on indie film projects around the country, documenting the process and the exploring the idea of a mobile creative professional. You can see more from A Year Without Rent at the webpage. His feature-length debut is now available to rent on VOD. Follow him on Twitter: @lmcnelly.






I Slept Here #54: Kansas City, KS

Kansas City, KS


Filmmaker Lucas McNelly is spending a year on the road, volunteering on indie film projects around the country, documenting the process and the exploring the idea of a mobile creative professional. You can see more from A Year Without Rent at the webpage. His feature-length debut is now available to rent on VOD. Follow him on Twitter: @lmcnelly.

24 October 2011

Sean Hackett's HOMECOMING

I don't really do reviews anymore, but since I'm covering a festival, I figure I probably should. Follow the festival buzz for Flyway using the Twitter hostage #flyway11



Homecoming (Sean Hackett)

I've written about HOMECOMING before, but if we're covering the Flyway Film Festival and it's in competition, then there's no reason not to write a few more words about it.

HOMECOMING stars Brea Grant (DEXTER) as Estelle, an Army medic home on leave for 18 days. Her mother, in an attempt to provide some sense of normalcy, attempts to cram an entire year's worth of holidays into these 18 days, both giving the mother a chance to celebrate the holidays with her daughter and the film a sense of a greater passage of time, of seasons, if you will.

Of course, like all members of the military, she's left behind an entire life. She runs into people she knows from high school, and hangs out with her close friends Owen (Hackett) and Austin (Tom Fox Davies), two guys who you might classify as slackers. Although, I don't know, I don't know that they've got the initiative to become slackers.

Estelle's been in the military for a while now, and essentially Owen and Austin are killing time in their hometown, waiting for her to come home for good. Only, it's not happening.

I like to think of HOMECOMING as something of a mumblecore antidote. Hackett, who's worked with the Duplass Brothers, spends his first feature on a story of white guys in their mid-20's doing nothing much and then essentially kicks their asses into gear. In a similar vein, Hackett turns the military film on it's ear, making a war movie without the war, without the politics of war, and just focuses on this one soldier and how her decision to "help people" affects the people around her. In that way, it's a rare film that isn't really about the lead character at all. It's about the domino effect her life creates on those who are left behind.

The story takes a few minutes to ramp up, but once it hits the second act, it really starts to take off, telling a story with a surprising amount of emotional depth and tension, doing things you never really expect this sort of film to do. Where you think it'll zig, it zags. Well worth the journey. [B+]


Filmmaker Lucas McNelly is spending a year on the road, volunteering on indie film projects around the country, documenting the process and the exploring the idea of a mobile creative professional. You can see more from A Year Without Rent at the webpage. His feature-length debut is now available to rent on VOD. Follow him on Twitter: @lmcnelly.





22 October 2011

Alexia Anastasio's ADVENTURES IN PLYMPTOONS!

I don't really do reviews anymore, but since I'm covering a festival, I figure I probably should. Follow the festival buzz for Flyway using the Twitter hostage #flyway11



Adventures in Plymptoons! (Anastasio)

I'll be honest, I had no idea who Bill Plympton was before Alexia started Kickstarting the documentary. I should have. He's got 2 Oscar nominations, after all, and I'm generally pretty in tune with these things.

Which makes ADVENTURES IN PLYMPTOONS! the perfect documentary for someone like me. Anastasio's film operates as a sort of career retrospective for Plympton. It's a classic structure, and effective for a film like this. Plympton, by all accounts, is a pretty big deal in the world of independent animation and Anastasio is sure to hit all the high points.

It helps when you can start with Terry Gilliam.

Anastasio's trick is to put all of her interview subjects (well, most of them) in Bill Plympton's world by having them all appear in front of a green screen. It's a nice approach, as these are the people who inform just who Plympton is, they make up his world, so it makes perfect sense that they'd appear in his cinematic universe. It's especially apt for a guy who's maintained a fierce independence from the studios.

For the most part it works. But there isn't really a counterpoint to the parade of cheerleaders, which is fine, only the film sets up the expectation that there will be with the title card about dealing with criticism. Only, there isn't any criticism in the section. Well, there's some, in the form of his alter ego, his Tony Clifton, but that hardly counts as real criticism. It just, I dunno, feels insincere. But maybe that's the point.

And it turns out I have seen some of his films. One of which (THE FAN AND THE FLOWER) I absolutely loved. [B+]


Filmmaker Lucas McNelly is spending a year on the road, volunteering on indie film projects around the country, documenting the process and the exploring the idea of a mobile creative professional. You can see more from A Year Without Rent at the webpage. His feature-length debut is now available to rent on VOD. Follow him on Twitter: @lmcnelly.





Chris Grimes' A SECOND KNOCK AT THE DOOR

I don't really do reviews anymore, but since I'm covering a festival, I figure I probably should. Follow the festival buzz for Flyway using the Twitter hostage #flyway11

A Second Knock at the Door (Grimes)

Friendly fire became big news in the wake of the Pat Tillman tragedy, but it's always been a big deal that the military really wants nothing to do with, and for good reason. No one, be it a soldier or Dick Cheney on a hunting trip, wants to admit they accidentally shot someone, much less killed them. So, the Army has regulations on how friendly fire incidents must be handled.

Only they aren't.

Such is the basis of Chris Grimes' documentary A SECOND KNOCK AT THE DOOR, which follows a couple of families who were told their family members were killed in the normal course of war, only to find out that they were actually killed by friendly fire, be it the Polish allies or even their own commanding officer.

Grimes gets pretty in-depth with his subjects (all taken, I believe, from the Gulf War), charting their quest to find out what really happened over there. It paints a pretty bad picture of the military's willingness to do the right thing, as these type of docs usually do. But where most might be calling for a change to policy, A SECOND KNOCK AT THE DOOR is simply asking that the military follow their own policies. They want, simply, the truth. Closure. They deserve at least that.

As a documentary, it's really quite effective, partly because the story is compelling, but mostly because Grimes does a good job of telling his story. He knows what he wants the message to be, and he gets it out there effectively. You kind of wish there was someone telling the other side of the story, or at least offering a counterpoint, but as the end title card tells us, the Department of Defense wanted nothing to do with the project. And who else is going to defend lying to the families of dead soldiers?[A-]


Filmmaker Lucas McNelly is spending a year on the road, volunteering on indie film projects around the country, documenting the process and the exploring the idea of a mobile creative professional. You can see more from A Year Without Rent at the webpage. His feature-length debut is now available to rent on VOD. Follow him on Twitter: @lmcnelly.





Flyway Film Festival: Martin Donovan's COLLABORATOR

I don't really do reviews anymore, but since I'm covering a festival, I figure I probably should. Follow the festival buzz for Flyway using the Twitter hostage #flyway11



Collaborator (Martin Donovan)

The Opening Night film, from Executive Producer Ted Hope, COLLABORATOR marks the directorial debut of actor Martin Donovan. Donovan plays Robert Longfellow, a formerly great playwright who's play has just opened to disastrous reviews in New York. He goes to LA where he meets up with old schoolmate Gus (David Morse), a blue collar guy who's life hasn't exactly gone well.

Not surprisingly, COLLABORATOR is an actor's movie, revolving around the interplay between Donovan and Morse, both of whom give strong performances in what's essentially a play within a movie. It's a pretty good play within a movie. I just wish there was a movie for it to be in. The film works best when Donovan and Morse are in a room, working through their issues. But when it leaves that room, the film doesn't seem to know where it is, or what it wants to do. It introduces subplots, but isn't very interested in developing them in any meaningful way. There's a theater metaphor, but it feels tacked-on and forced.

In many ways, COLLABORATOR feels like a compromise. It wants to be a measured, European character drama, but lacks the confidence that it can pull it off. Maybe we can chalk that up to a first-time director.

Ultimately, though, a lot of the film works, especially when Morse and Donovan are given opportunity to carry the film. A good actor can elevate any project. A great actor can make you forget any number of mistakes. This is what we have here--a mediocre movie with a couple of great performances at the core. It hides a lot of problems, but that doesn't mean they aren't there. [C-]



Filmmaker Lucas McNelly is spending a year on the road, volunteering on indie film projects around the country, documenting the process and the exploring the idea of a mobile creative professional. You can see more from A Year Without Rent at the webpage. His feature-length debut is now available to rent on VOD. Follow him on Twitter: @lmcnelly.

15 October 2011

Day 6 of James DeMarco's THE STAGG DO



It's easy to think of quitting as a singular action, a "fuck you" to whomever you feel has wronged you. After all, no one quits because they're slightly annoyed. There's a ramp-up where anger and resentment and frustration builds and builds and builds until the person just can't take it anymore. And then they throw in the towel.

I've done it on corporate jobs. It's fun.

But it doesn't happen in a vacuum. Sure, if you're a PA on a $20 million film, no one's going to care if you quit. Hell, they won't even notice. But if you're the AD on a micro? People will notice.



There's kind of sliding scale on these things, but the higher up you are on a film and/or the smaller the crew, the more of an asshole you are for quitting. Because no matter what may or may not have happened and who wronged who, quitting has a ripple effect on everyone else in the cast and crew.

Your job now has to be done by someone else (or a combination of people) who are already pretty busy doing their own jobs. So the workload of those people increases, but then they likely can't keep up with all the tasks required of them, so other people have to pick up their slack.

Chances are, those aren't the people you're mad at. It's kind of like shooting a rocket launcher into a hostage situation. Sure you'll hurt the bag guy, but there's a lot of innocent people in there too.

Not to mention the chaos surrounding the actual act of quitting.



But if you're the AD, who are you even mad at?

When I direct and produce a film, my motto is that everything that goes wrong, short of an Act of God, is ultimately my fault. Because, really it is. Almost everything that happens on a set stems from someone not doing their homework (or pre-production) and as the man in charge, that falls on me. The camera guy is a klutz and breaks a lens? Well, I'm the guy who hired him, so that's on me. The owner of the location gets mad and kicks us out? I didn't properly make sure someone was attending to his needs. It's overly simplistic, but it works. Thing is, that rolls downhill. If you're the AD on a film that's 24 pages behind schedule, that's your fault. Actors are late showing up? Your fault. The director isn't ready to shoot when the schedule calls for it? Your fault. It's really easy to bitch and moan about what's going wrong. It's a lot harder to take some responsibility for it, roll up your sleeves, and fix the fucking problem. All quitting does is pass the work on to other people.

We'll come back to this later.



As you've probably guessed, we had a defection on Day 5. Our AD has now joined the G&E team. It's a gesture, for sure, and there's always a need for more people to wrap wires and break down light stands, but it's still not what you want the AD doing.



But it's a short day with an even shorter turnaround, so that's really what's on everyone's mind. We're in the woods canopy where I previously tore down part of a tree. We've got to film a scene where the actors find a tree that looks like a cock and balls. The production had one made by a local person who makes props (not our man Eliot, who's done a fantastic job) and, well, it looks terrible. Really, really terrible. Even in a comedy, where it's supposed to be ridiculous, it's too much.

The decision is made that instead of a tree that looks like male genitalia, which could be hard to find, why not work with the trees God gave us? It doesn't take long before we find a tree with a hole in it that everyone agrees looks like a "fanny".

Apparently, in the UK, this has an entirely different meaning. You can imagine my confusion.

The light plan isn't hard, even if it does involve stomping through some pretty dense brush, but the issue is with the entrance. We've been in and out of here enough, and it's rained enough, that it's turned into pure mud. It's not safe. Neither Ben or I really want to start carrying heavy lights in through there. So we run cables while they put down some pallets and rubber mats to provide traction.



Once that's done, it's pretty easy. Producer Zahra Zomorrodian picks up the AD reigns and the day seems to run pretty smoothly. But it's a short day, and those kind of have their own rules about them. We're done and out of there while it's still dark.

And thank God for that. We have to be back on set in 6 hours.

That's not a misprint.



Filmmaker Lucas McNelly is spending a year on the road, volunteering on indie film projects around the country, documenting the process and the exploring the idea of a mobile creative professional. You can see more from A Year Without Rent at the webpage. His feature-length debut is now available to rent on VOD. Follow him on Twitter: @lmcnelly.






13 October 2011

SYNC (trailer)



Earlier this year, we spent a couple of hours on the set of Brendon Fogle's SYNC. It was magical. And now the trailer is up. Enjoy.





Filmmaker Lucas McNelly is spending a year on the road, volunteering on indie film projects around the country, documenting the process and the exploring the idea of a mobile creative professional. You can see more from A Year Without Rent at the webpage. His feature-length debut is now available to rent on VOD. Follow him on Twitter: @lmcnelly.

11 October 2011

Day 5 of James DeMarco's THE STAGG DO



On Day 5, it stopped raining.

For the length of the production, the out-of-town chunk of the production (myself, Ben Moseley, AD Jennifer Hegarty, Production Designer Jen Saguraro, Tina Frank from the Art Department, Sound guy Xander McGrouther (replacing Paul Quirk, who was only available for part of the shoot), and 2nd AC in training Charlotte Bagshaw) are all staying at the house of filmmaker Dawn Furness. There's about a half a bar of Wifi there, if you stand by the window and hold your computer at an angle, and according to that it isn't supposed to rain on Day 5. It's even sunny out all afternoon and on the way up to the location.

And then we get there and it pours for about 10 minutes, which is just long enough to make everything wet, especially the tall grass in the field where Ben and I will be setting up the 2K. So much for dry clothes.

Today's challenge is to light a tree fort (yes, a tree fort) on the other side of the river, about 100 yards downstream from where we lit on Day 3. Downstream means closer to the barns, which is theoretically a good thing.

It also means we have to get the 2K across the river via a walking bridge the Runners have built out of pallets and other random wooden things they've found laying around. It's safe, but when you mix in the rain and the mud, it's not the ideal thing to carry a heavy light across. It needs to go down the hill to get to that, then up a hill and through a gate so that we can get it to the only place where it'll be able to hit the tree fort, and even then you're looking at a moon that's at best on the same axis as the actors.

Augmenting the moon is our usual assortment of Redheads, 2 on each side of the river, gelled green and pointing up at the canopy of trees all around the tree fort, the idea being that if you've got nothing but blackness behind actors in a scene like this, it looks pretty dull. But, some indication of foliage in the distance, blurry and out of focus but definitely there, adds perspective to the scene. If nothing else, it helps sell the illusion that we are in fact in the woods, which we actually are.

Think of it this way: there's no point in going to all the trouble of filming in the fucking woods if it looks like we might have shot the damn thing on a soundstage.



By this point, we've got this pretty well down to a science. It's not all that complicated. It's just a question of execution. The only hitch in the system is that today they want to put a practical in the tree fort, and even that is pretty simple. The hardest part is catching the extension cord as it's being thrown up fifteen or so feet.

We don't even have to flip the lights. Suddenly I've got a pretty easy assignment.

The problem is, there's not a whole lot to take pictures of. All the light is focused on the tree fort, and it isn't strong enough or big enough to hold extra people. Down below, at the base of the tree, is pretty dark.

Of course, that's only a small part of what's going on. While it's still light out and we're setting lights, it's obvious that something bad is about to happen. No one is happy, even more so than yesterday.

"Have you ever been on a film where the crew mutinied?" I ask Ben.
"No, you?"
"Almost."

It's to the point where it isn't a question of if things are going to fall apart, but when.

It's strange, because our G&E team is mostly out of the picture for all of this. We run around, setting lights and stringing cables while there's all this bickering and anger going on. We see it--you'd be blind not to--but it doesn't affect us all that much, really. It does, but it doesn't.



All through the shoot, the director has had to spend a lot more time than normal working with actors before the camera even rolls. They don't know their lines, for the most part and to call the working relationship between the actors, the director, and the production unprofessional is kind. It's the single biggest drag on the schedule. I can tell that no matter where I am in the woods, matter how far I am from the action.

On Day 5 they add a new actor to the mix. James has never met him. No one in the production has. They rehearse him, which by all accounts goes well, but when the camera starts rolling, he freezes. Completely. The production comes crashing to a halt.

He cannot function on camera. This is why you do your research before you bring someone on. It's easy to chalk an actor freezing up as something out of your control, but is it? If this person has acted before, then you should rather easily be able to learn about his stage fright with a quick phone call. And if he isn't, then why are you hiring a non-actor without at least meeting with him? Why are you hiring anyone without doing at least a cursory reference check?

And then the AD quits.

Jennifer Hegarty has been unhappy pretty much from Day 1. That's been obvious to everyone, but as the production fell further and further behind, she became more and more vocal in her displeasure, telling anyone who will listen how badly things are going, and even confiding to me things you shouldn't tell the embedded reporter on your set.

I don't want to get into the why because I honestly don't know. Nothing on a film set happens in a vacuum. Anyone who tries to tell you that the problems on a set are all one person's (or several persons) fault is either lying to themselves or trying to sell you on their own innocence. I do know that a very unhappy Assistant Director quit the film, and that spun everything into a panic. Suddenly people are doing damage control left and right. Richy Reay (the DP) asks me to take over for him as he and James go and "take care of some things", and suddenly Ben and I are in charge as we've got to figure out a scene that was supposed to take place in the tree fort, and now happens and the base of the tree, where it's completely dark. It strikes me that the best approach is to slide the moon over, throwing it at the tree trunk, and staging the scene in a way that the new actor is in silhouette, thus making his dialogue much less important (and really easy to replace in post, as needed).



So we go to work re-lighting the scene. The Runners start knocking down bushes and nettles in the way, Ben moves the 2K and I start re-lighting the canopy, basically trying to figure out how Richy would want this lit. By the time we're ready, Richy is back. He tweaks a few things and we set some branches between the actors and the lights to give some dapple. Then James come back and we shoot the scene.

I have no idea what transpired in that time frame. And I don't really care. As a journalist, I know my job is to cover the story, but I'm a filmmaker first. Priority one is getting the shots in the can. The rest is just things to write about.

When I get back to the barn, Jen asks if there's anything she can do to help out G&E. I put her to work organizing the gels. Fittingly, they've exploded into a giant mess.



Filmmaker Lucas McNelly is spending a year on the road, volunteering on indie film projects around the country, documenting the process and the exploring the idea of a mobile creative professional. You can see more from A Year Without Rent at the webpage. His feature-length debut is now available to rent on VOD. Follow him on Twitter: @lmcnelly.





08 October 2011

Day 4 of James DeMarco's THE STAGG DO



One good thing about a justified bit of yelling is that sometimes things get fixed. Gone are yesterday's flimsy garbage bags. Today we've got new, sturdier, blue ones. They won't fit over a light, but you can put the cable reels in them. And today we're a little more prepared for the rain, which is good because there's more of it. Also, the blue bags are much easier to see in the dark than black ones.

The new plan is similar but a lot simpler. One thing we discovered yesterday was that while the garbage bags with gaff tape certainly kept the reels dry, if you needed to get into them quickly, you were kind of fucked. You had to rip it open and re-bag it with a new bag, which isn't exactly the greenest way to do things. But as Ben Moseley points out, he's got reusable cable ties in his kit, which will work a whole lot better. So that becomes our new method. We can get in and out of the bags quickly and easily, which enables us to re-run cabling faster.



Also, there's more glow sticks.

The idea is that since it's dark out and everyone is running around, the glow sticks are a good way to mark things you don't want anyone running into. Every department gets their own color, but G&E (which is just me and Ben) have multiple colors because, well, we need a lot more glow sticks than everyone else does.



It's kind of tricky to judge the progress of a production like THE STAGG DO when you're the Gaffer. Most of my day involves walking around the periphery of the production, ducking in and out of the shadows, setting up lights, running cables, and mapping out the next location so that we can flip the set up as quickly as possible. In the middle of that is the production. I catch bits and pieces, mostly when I'm in the barn to get more gear or at craft services to grab some food and Red Bull.

But I know it isn't going well.



Tensions are high all around. The production is, depending on who you ask, anywhere from 10 to 24 pages behind. That's a lot. The AD is bitching about the Producers. The Producers are bitching about the AD. The crew is bitching about the cast. The cast is bitching about the Production. Everyone's bitching about the runners.



No one's bitching about the G&E team of Ben Moseley and myself, for a couple reasons. 1) We own our shit. We're organized and we're ahead of schedule. Part of that is because it's easy to get ahead when everyone else is behind. All you have to do is hold steady. But Ben and I are pretty much on the same page. We talk to the DP and we both pretty much know instantly what we've got to do. We've figured out our power limitations and we have a good handle on what resources we're going to need. It's just a matter of execution. But, 2) Being the guy who writes for Filmmaker Magazine changes how people approach you on set. Everyone wants to look good in print, so they're very cognizant of how they look in your eyes.

Or, as AD Jennifer Hegarty says, "I don't know why they'd invite you and your spotlight to this production."



And to be fair, this is a curious production. Before I even got on the plane, I knew we had a very truncated pre-production. But I didn't realize how much trouble we were in until I got there and James DeMarco mentioned that because of schedules, they hadn't been able to do any rehearsals with the cast, half of whom are non-actors. Obviously, that's bad. And it shows.

More on that later in the series.

As for the actual production part of Day 4, the little changed. It rained a lot and it was dark. Again.



The night starts in the field again, revolving around the tent that serves as our primarily location for the woods. We've moved the 2k all the way to the nearest part of the field to the barn (and spun the tent), which makes running electricity easier, but creates a slight safety hazard, as it's right on the edge of the walkway. But with a rope line strung with glow sticks, it's about as safe as you could expect.

After that, we've got to flip to a section of the woods to the left, nearer the second barn. It's a small little section of woods. There's some footpaths and a pretty heavy canopy. It's also under some power lines.

We've got to get the 2K in there, which isn't the easiest thing in the world, then jack it up to create a moon. But a 2K is pretty hot, and you don't want it pushing against trees because, even with all the rain, it could very easily catch some leaves on fire and then you're fucked. Also, the power lines are pretty low and neither Richy, Ben, or I are all that comfortable getting it directly under that, as bad things could happen if it gets too close. Like, really bad things. So before the sun goes down, we scout the area, looking for a place to put the lights. We mark those with glow sticks and while they're shooting the scenes around the tent, Ben and I work to pre-set the woods as much as possible.

Our goal: to turn it around faster than James is ready to shoot it.



We get the 2K in there and it needs to go higher than we planned, which means it starts to approach trees. There's not a whole lot of room to work with and our options are pretty limited in where we can put our moon, so I figure it's just easier to get rid of the branches. I jump up, grab a decently sized branch, and let the force of my weight plus gravity tear it off.

I dub this "The George W. Bush lighting technique". Or: "This is how we do things in America." It isn't, really, but I find it hard to pass up an opportunity to play the "America, Fuck Yeah!" card, even though I'm probably the least patriotic person you could ever meet.

But it works, which is the most important thing. We strike the green-gelled redheads we've pre-set and we get it turned before James is able to finish rehearsing the cast.

And that's it for Day 4. More time in the periphery. More darkness. More rain. More tension. My shoes are soaked and smell terrible. And we're farther behind than we were yesterday.



But there's still wrap beers. A beer at sunrise makes everything seem better. Or, at least less terrible.




Filmmaker Lucas McNelly is spending a year on the road, volunteering on indie film projects around the country, documenting the process and the exploring the idea of a mobile creative professional. You can see more from A Year Without Rent at the webpage. His feature-length debut is now available to rent on VOD. Follow him on Twitter: @lmcnelly.